0.1 Initial release with Infinite Resources. 0.2 Added Instant Build for all Factories, Fabs, Units, etc. 0.3 Added Instant Reload for Holkins long-range artillery, Nuke Launcher, and Anti-Nuke 0.4 Updated to work with PA v80462, Can Use Unit Cannon, Removed Speed Hacks. The mod may also list a different version, but that was due to me not realizing I had a more updated version installed, my bad. Note that I do not have the Titans Expansion and this may not work with it. 1.0 Updated to reflect finished status (1.0) with minor update to fix icon, forum link, and correctly list PA v86422 compatible. If you experience this issue, you may need to kill the SERVER.EXE process in Task Manager. I believe I was able to hammer em all out however, if your game crashes, it's possible that SERVER.EXE will not close by itself, and cause your game to crash if you immediately try to restart it. ![]() Note: While working on the 0.2 update, I started having issues with PA crashing. With this mod activated I was able to sustain an almost unlimited sized army with a single Metal Extractor and Energy Plant. Holkins long-range artillery, Nuke Launcher, and Anti-Nuke Launcher will also reload extremely fast. Any of the Metal Extractors and Energy Plants will produce nearly Infinite Resources. Any unit you build, be it with your Commander or Fab's will have Instant Build and High Health (10x normal). This mod adds hacked copies of units that only you and other players can build (the AI can use these if you have control of them). How It Works: This mod adds hacked copies of units that only you and other players can build (the AI can use these if you have control of them). Only the host needs to have the mod installed. Note: Confirmed this does work in multiplayer. Note: This mod affects build.js and unit_list.json!! This is very important since this will likely break any existing mods you may be using that alter individual units! Due to that, I have created a cheat mod for AI Skirmish (Note: This can also be used in Multiplayer). I'd noticed a severe lack of cheating options even with DevMode. check it out.I play Planetary Annihilation off and on, but generally like to play single player versions, where I can build huge armies quickly and/or impenetrable bases. ![]() in the corner of the screen you click on it and you will notice another menu. What it gives you in GW mode is the ability to win or lose and added stuff too you will see it when u start a GW game and in the corner will be an very small x. Right click on it and go over to general in the tabsĪnd click set launch options and add the -devmode if you have sub commanders in the game and you make this change during a game already going on in GW your sub commanders will end most of the game for you the computers sub commanders on your side build **** in only seconds and uill not be able to really get into the game because they will end it. Mine was like 1.4 and 1.5 something like that i change it toįYI. Gwc_bld_efficiency_cdr.js and gwc_bld_efficiency_fabs.js Inventory.maxCards(inventory.maxCards() + 22) // Note: One for us, and one for an extra. i am running 64 bit yours might varyĬ:\Program Files (x86)\Steam\steamapps\common\Planetary Annihilation Titans\media\ui\main\game\galactic_war\cardsīack it up please edit this file this gives the card slots in the game for the added tech while playing GW. ![]() Is instant build impossible to hack and place in the next version of this trainer? Just curious sometimes when the battles get huge enough it becomes difficult to micromanage without instant production.
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